﻿using System.Collections.Generic;

public class PAchievementOptions : PDictionary
{
    public string playerid
    {
        get { return GetString("playerid"); }
        set { SetProperty("playerid", value); }
    }

    public List<string> friendslist
    {
        get { return GetList<string>("friendslist"); }
        set { SetProperty("friendslist", value); }
    }

    public PDictionary filters
    {
        get { return GetDictionary("filters"); }
        set { SetProperty("filters", value); }
    }
}