﻿using System.Collections.Generic;

public class GameVar : PDictionary
{
    public GameVar()
    {
    }

    public GameVar(Dictionary<string, object> data) : base(data)
    {
    }

    public string name
    {
        get { return GetString("name"); }
        set { SetProperty("name", value); }
    }

    public string value
    {
        get { return GetString("value"); }
        set { SetProperty("value", value); }
    }
}