To give your users the best experience, follow these easy guidelines.
Lead Guests to Register
To encourage new users to sign up for your application, start by showing them the registration menu. If they already have an account, they can easily reach the login menu from there. In most cases, if a user has an id.net account, autologin is used to bypass the login menu.
Use Buttons to Open Menus
Avoiding showing id.net menus without user interaction. Instead, have a play button lead to a menu where they can choose between playing as a guest or as an id.net user.
Let Users Decide When to Send Data
When loading or saving data, wait until a user clicks a button to initiate the transfer. Avoid transferring data without user’s prior knowledge. There are some exceptions like saving game state and achievements, which typically happen in the background.
Offer Guest Features
When a user is logged in, show them their nickname so they know they are connected. For a guest, show a login button and a message that indicates what the login is for. For some live examples check here and here.
Use APIs Sparingly
When developing your game, always try to minimize requests to external APIs. Avoid unnecessary calls, check your browser’s network tab to detect bugs that cause API calls to repeat, etc. Always remember, 1000 players will make 1000 times more API calls, so amount of calls grow as your game grows popular.
If your game makes several calls per minute or less, it’s good. If it makes a call every few seconds, it is too frequent. In worst cases, too frequent API calls may get handled as service abuse, which will end up with call throttling or disabling API for the game.
By making you games efficient, you also save energy, trees, and reduce global warming, so this is always a good choice.
Handle API Errors Gracefully
Whenever your game makes a remote call to some API, keep in mind that this call can fail due to multiple reasons. Player may have now or very slow internet connection, servers might be experiencing overload, etc.
Always check if remote calls were successful and display appropriate errors,
for example, if
user_data/submit request has failed, you should warn player
that game could not be saved, otherwise someone may be disappointed after
playing for a while with lost internet connection.
It’s time to start coding. Choose the langauge your app uses from the left side menu.