The get API is used for retrieving a user’s saved data.
You should store the retrieved data from Get Api callback to your unity variables/Playerprefs.
Example, if “Lives” key retrieves value “10” using Get Api, then you must save it in local variables that you are using in your code to save life of user and hence load game level. PlayerPrefs.SetInt(“Life”, keyValuePair.Value);
IdnetSample.cs has more examples of Get API usage.
Get a Class ‘UserProgressExampleData’:
Example class, create your own class as per usage.